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Development notes, board game culture, and updates from YiBoard.

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#Accessibility#AI#alternative#beginner guide#blocking#board games#Board Games#browser game#business-model#Chess#chinese chess#Comparison#culture#defense#development#double-three#endgame#engine#Engineering#fair-play#forbidden-moves#game design#Go#Gomoku#history#improvement#Keyboard Controls#Learning#mobile-gaming#Multilingual#online play#Online Board Game#open-source#opening#Physical Board Game#Privacy#Product#psychology#Ranking#rating#referee#roadmap#Rules#Strategy#tactics#theory#video-games#web game#weiqi#Xiangqi

2026-10-15

Go Roadmap: Why It Comes Last

Go sits last in our build order, behind gomoku, xiangqi and reversi. Not because it matters less, but because it costs the most to do properly. Here is the go development plan: the hard parts, the order we are building in, and what has to be true before it ships.

#weiqi#product#roadmap

2026-10-13

From 1200 to 1800: A Rank-Up Roadmap

Players who want to improve gomoku rating usually play more games, then find the number unchanged after three hundred of them. What actually moves it is narrower: count threats before your stone lands, finish losing games, and write down the move that decided the result. A four-week roadmap from 1200 to 1800, one fix per band.

#gomoku#rating#improvement

2026-10-11

Gomoku Variants: Renju Rules

Five in a row is the goal in every variant; the arguments start at the edges. This guide covers freestyle gomoku, renju rules, the swap opening protocol and overline handling, plus four things to confirm before the first stone.

#gomoku#rules#strategy

2026-10-07

Does Gomoku Have a Solved Strategy

Free-style gomoku was proved a first-player win in 1993, so the question of whether gomoku is solved has a real answer. Here is what the proof covers, why it does not hand you an unbeatable line, and what still decides your games.

#gomoku#strategy#theory

2026-10-06

How Ratings Work: Starting at 1200

A 1200 start does not mean everyone plays the same. Here is the rating algorithm behind YiBoard: the expected-score formula, the real numbers behind rating gain and loss, why a new account climbs faster, and how the score converts to grades and dans.

#gomoku#ranking#strategy

2026-09-17

Go: Two Thousand Years of Territory

The Chinese name for go literally means the encircling game. Born in China, carried to Japan and Korea, then worldwide, its rules have barely changed in two thousand years. This post traces that history and why territory, the core idea, never moved.

#weiqi#history

2026-09-03

What Signup-Walled Platforms Get Wrong

A signup wall does not filter out tire-kickers — it filters out everyone who just wanted one game. Accounts also come with data responsibilities. This post breaks down the real cost of signup walls and why optional accounts are the better compromise.

#product#privacy

2026-08-17

The North Star: A Game in One Minute

Why instant play games are the north star for a board game site: one link is the room, zero sign-up, five seconds to pull an opponent to the table, and why "fast enough to not want to close" is what keeps players.

#gomoku#product

2026-08-16

No Ads, No Tracking, Just Games

Why can a board game site run with no ads and no tracking? This post explains the business model behind privacy-first game sites, how they survive without selling data, and what no tracking means for players.

#product#privacy

2026-08-15

Why Board Games Deserve a Browser Revival

Board games are a natural fit for the browser: simple rules, turn-based play that tolerates latency, share-a-link matchmaking, and zero-install cross-device play. This piece covers the real challenges of bringing traditional board games online and why the web beats native apps for this genre.

#product

2026-08-14

Think Offline, Win Online

YiBoard splits the work: you think offline, the online board game community plays the result. Why playing with strangers, matchmaking design, and live gomoku change the game.

#gomoku#product

2026-08-13

Share a Game: A Match Is a Calling Card

Playing well is good, sharing the game is better. YiBoard match links turn a single game into a calling card: send it to a friend, drop it in a group chat, or save it for yourself. This post covers how to share, what a match link contains, and why reviewing is the fastest way to improve.

#gomoku#product

2026-08-11

Free Is a Design Choice, Not Marketing

Every game on YiBoard is free forever: no ads, no paywall, no energy bars. That is not a traffic trick, it is a design decision. Why free board games online is our philosophy, and how we stay alive.

#product

2026-08-10

Five Languages From Day One

English, 中文, Español, 日本語, Português do Brasil: YiBoard was written in five languages from day one, including rules, tooltips and error messages, not just the landing page. Here is why.

#product#multilingual

2026-08-08

Why YiBoard Needs No Signup

Open the page and play. Signup is optional, never a gate. YiBoard puts "start now" first: play anonymously, attach an email only when you want your record to follow you.

#product#privacy

2026-08-05

Where the Ladder Comes From

Ninth Grade to Ninth Dan: why YiBoard borrowed grades and dans from real Chinese board culture instead of bronze and platinum. Everyone starts at 1200, Sixth Grade.

#gomoku#strategy

2026-08-04

Why Gomoku Ships First

Learnable in thirty seconds, argued about for three thousand years. Gomoku is YiBoard’s shortest road to the world: one sentence of rules, endless strategy. Here is why it ships first.

#gomoku#product