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Go Tsumego (Life & Death)

Life and death is the heart of Go reading. Given a local shape, find the move that captures or makes life — see a group's fate clearly and you win half the fighting.

Black to capture

The white group has only one liberty. Play it to capture.

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Problem 1 / 3 · black to play

How to practice

  • Count liberties: First count how many liberties the opponent's group has — the solution is usually the move that removes the last one.
  • Capture on click: A correct answer plays out the capture so you can see why the move works.
  • Learn by trying: Wrong clicks give a hint, and you can reveal the solution if stuck, then review what you missed.

Read the full tsumego guide & terms →

Frequently Asked Questions

What is a tsumego?
A tsumego is a Go life-and-death problem: given a local position, find the move that captures the opponent or makes your own group live with two eyes.
How do these problems work?
When it is your turn (black or white), click the point you think is correct. A correct answer plays out the capture; a wrong one gives a hint, and you can also reveal the solution directly.
Why are tsumego important?
Capturing races, making life and breaking eyes all rest on life-and-death reading. A few problems a day sharpens your ability to see whether a group is alive or dead in the middle game.
Can I practice tsumego online for free?
Yes. On YiBoard, open /tsumego to practice free — no signup required.