General (將/帥)
The commander. Moves one step orthogonally inside the palace and may never face the enemy general on an open file.
A river splits the board in two. Cannons capture by jumping a screen, horses move in an L, elephants in a diagonal, and the two generals may never face each other. This guide takes you from the pieces to basic checkmates and the main opening systems — then play a game at /xiangqi.
Xiangqi is played on a 9×10 grid divided by a "river". Each side has 16 pieces of seven kinds.
The commander. Moves one step orthogonally inside the palace and may never face the enemy general on an open file.
The guard. Moves one step diagonally inside the palace.
Defence. Moves two squares diagonally (the "田"), cannot cross the river, blocked if the centre is occupied.
Cavalry. Moves in an L; blocked if the adjacent orthogonal point is occupied ("hobbled leg").
The rook. Moves any number of squares orthogonally, cannot jump — the most powerful piece.
Ranged attacker. Moves like a chariot but captures by jumping exactly one screen piece.
Infantry. Moves one step forward; after crossing the river may also move sideways; never backward.
The opening shapes the middlegame. Each system below has its own page with notation, strategic ideas, and common replies.
The horse controls the general's escape squares while the cannon behind it delivers checkmate. A classic pattern.
Two cannons line up on the same file; the front cannon acts as the screen for the rear cannon's mate.
Two chariots alternate checks along ranks and files until the general has no escape.
The enemy advisor blocks its own general's gate, allowing a cannon to deliver a "smothered" mate.
Both are two-player royal games, but the differences are clear: Xiangqi uses a 9×10 board and seven piece types, the cannon captures by jumping a screen, the horse can be blocked, and the generals may not face each other — and there is no queen-like super-piece. To play right away, open /xiangqi.